Monday, September 27, 2010

Samsung Galaxy Tab as Home Watcher remote control (video)

Seems like only yesterday that we were begging a big named consumer electronics company to get into home automation. Now Samsung, the world's biggest consumer electronics company, complies with a demonstration of the connected home of the future using its own Galaxy Tab. The demo depicts live widget-based control over your home's HVAC, TV (including remote viewing), stove, oven, dryer, vacuum robot, and refrigerator with integrated grocery manager that suggests recipes based upon the food you have. Unfortunately, instead of offering details on when (or how) Samsung's vision might become reality, the demo's main intent seems to be showing off Samsung's latest product line from IFA earlier this month. It's still worth a trip beyond the break for a peek though.

Samsung Galaxy Tab as Home Watcher remote control (video) originally appeared on Engadget on Mon, 27 Sep 2010 06:58:00 EDT. Please see our terms for use of feeds.

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DST SYSTEMS DISCOVER FINANCIAL SERVICES DIODES INORATED DIEBOLD

LED Escape Light Features Built-In Projector to Make Escaping Easier

If you’re in a place every day, then you’ve probably made note where the escape routes are, especially where those lighted EXIT signs are. But, if you’re in a place you’re unfamiliar with, and something happens where you need to escape, then finding those things could be easier said than done. That’s why the designers of the LED Escape Light won a Liteon Award for their design, which is meant to make escaping from danger easier, and safer.

LED Escape 580x393

The concept design is meant to make it so that if you’re escaping, you can pull one of the LED-equipped “bars” from the housing, and then use it directly to not only light your way, but also use it as a portable mapping system. There’s a built-in projector in each bar, which is used to project a map out in front of you, showing not only where the exit is, but where you are in relation to that exit. The portable LED electric torch may look like an encased flare, but it isn’t.

It’s designed by a bunch of different designers, including Li-Yu Chiao, Cheng-Cheng Chun and Ming-DaYang. The housing makes it easy for those in a danger, unfamiliar location to run by the case and grab a stick. There’s no word on how the item will be powered while it’s mounted on a wall, or how we’ll fix the whole “try and find an LED Escape Light Station,” which will probably pop up, but if we can get these into enough places, and hung pretty much everywhere, then we shouldn’t have anything to worry about.

[via Yanko Design]


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Sharp announces Galapagos e-reading tablets: 5.5 and 10.8 inches, getting e-bookstore in December

Sharp has just taken the veils off its bold new e-reader devices, dubbing them both Galapagos in honor of the evolution the company believes they represent. The 5.5-inch Mobile version (pictured above) has a delightfully dense 1024 x 600 LCD screen, while its 10.8-inch Home sibling offers a very decent 1366 x 800. There's 802.11b/g WiFi on both, while the littler slate is also enriched with a navigational trackball. Sharp's emphasis here really seems to be on the cloud-based ecosystem it's creating for these "terminal" devices -- 30,000 newspapers, magazines and books have been lined up for its planned December launch and an "automatic scheduled delivery" facility will help you get at them as soon as the latest issue's ready for consumption. Sadly, we should note that this is specifically tailored to suit the Japanese market, which makes an international release seem somewhat unlikely. For a size comparison between the two tablets and the full press release, jump past the break.

Continue reading Sharp announces Galapagos e-reading tablets: 5.5 and 10.8 inches, getting e-bookstore in December

Sharp announces Galapagos e-reading tablets: 5.5 and 10.8 inches, getting e-bookstore in December originally appeared on Engadget on Mon, 27 Sep 2010 03:53:00 EDT. Please see our terms for use of feeds.

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JDA SOFTWARE GROUP JACK HENRY & ASSOCIATES IXYS ITRON

Entelligence: Begun these tablet wars have

Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he'll explore where our industry is and where it's going -- on both micro and macro levels -- with the unique wit and insight only he can provide.

Apple may have validated the tablet market with the successful launch of the iPad, but the competition won't simply cede that space to Cupertino. From the Samsung Galaxy Tab and a host of other Android-based products, to HP's ethereal Slate and rumored WebOS tablet to a potential "BlackPad" from RIM, everyone wants a piece of the tablet market. The net result? We're going to see a whole host of devices starting in the fourth quarter of this year well into the first quarter of 2011, and based on what we've seen from various public leaks and vendor conversations, these products are going to be all over the place. Sadly, it appears many haven't learned the lessons why 'tweener devices failed in the past, and most of these devices will not do well in the market. Many of these efforts appear rushed to market before the holidays and few will be remembered by this time next year. It's one thing to clone a successful product but imperfect clones usually tend to work out for the worst.

Continue reading Entelligence: Begun these tablet wars have

Entelligence: Begun these tablet wars have originally appeared on Engadget on Sun, 26 Sep 2010 18:30:00 EDT. Please see our terms for use of feeds.

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Visible III is a challenging, confusing platformer - Time-Waster

Filed under: , ,

Visible III

Look at the screenshot. Do you see how, on the top part, there's a landmine to my right? I'm not very close to it, though, so I can still pick up a bit of speed and jump over it.

Now look at the bottom of the screenshot and see the reflection. I'm actually right on top of a landmine there and if I move even a couple of pixels over to the right, I'm done for.

This is the basic premise of Visible III. It's very, very easy to die. I constantly had to stop in place and look at both halves of the screen before attempting anything. It's not just the traps, either. Sometimes the walls are shaped differently on each of the two parts of the screen -- which makes the game part brain teaser and part platformer. Like most other platformers I enjoy, respawning is fast here and you don't lose a lot when you die. There are multiple checkpoints on each level, and you respawn at the last checkpoint whenever you die.

Reflection isn't everything here, though; there are lasers, which you avoid by becoming invisible (by holding down Shift). But you can't be invisible forever. There's a bar that rapidly runs out when you're invisible, so you need to be quick. The same goes for scaling walls and grabbing the ceiling. It's possible (and sometimes vital), but only for a short while.

Visible III is a challenging, confusing platformer - Time-Waster originally appeared on Download Squad on Tue, 21 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

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PROGRESS SOFTWARE PLANAR SYSTEMS PEROT SYSTEMS PALM

Visible III is a challenging, confusing platformer - Time-Waster

Filed under: , ,

Visible III

Look at the screenshot. Do you see how, on the top part, there's a landmine to my right? I'm not very close to it, though, so I can still pick up a bit of speed and jump over it.

Now look at the bottom of the screenshot and see the reflection. I'm actually right on top of a landmine there and if I move even a couple of pixels over to the right, I'm done for.

This is the basic premise of Visible III. It's very, very easy to die. I constantly had to stop in place and look at both halves of the screen before attempting anything. It's not just the traps, either. Sometimes the walls are shaped differently on each of the two parts of the screen -- which makes the game part brain teaser and part platformer. Like most other platformers I enjoy, respawning is fast here and you don't lose a lot when you die. There are multiple checkpoints on each level, and you respawn at the last checkpoint whenever you die.

Reflection isn't everything here, though; there are lasers, which you avoid by becoming invisible (by holding down Shift). But you can't be invisible forever. There's a bar that rapidly runs out when you're invisible, so you need to be quick. The same goes for scaling walls and grabbing the ceiling. It's possible (and sometimes vital), but only for a short while.

Visible III is a challenging, confusing platformer - Time-Waster originally appeared on Download Squad on Tue, 21 Sep 2010 15:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments

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Sunday, September 26, 2010

Take HDR Photos in Android

Summary: Emphasizing the post-process nature of the available tools on Android. Too bad we can't edit the false headline.


[[Image:AndroidHDR.jpg|thumb|630px|left|Got an Android phone? Fake some HDR snaps. Photo: Michael Calore/Wired]]
The latest iOS update (version 4.1) for iPhones comes with a new [http://www.wired.com/gadgetlab/2010/09/hdr-photos-ios/ auto-HDR setting] built into the camera. Just in case Apple's embrace of HDR is giving you a massive case of of iOS envy, fear not -- similar effects can be achieved on Android devices.

''This article is part of '''a wiki anyone can edit.''' If you have advice to add, log in and contribute.''


===What's the Deal With HDR?===

HDR stands for "High Dynamic Range," which refers to the range of brightness levels that exist in a scene -- from darkest, just before before complete black, to the lightest, just before total white.


[[Image:Train final sm.jpg|thumb|300px|right|An example of the iPhone 4's HDR capabilities. Untouched on top, HDR below. Photo: Jonathan Snyder/Wired]]
Traditional [http://howto.wired.com/wiki/Produce_HDR_%28High_Dynamic_Range%29_Images HDR techniques] involve combining multiple exposures containing a wide range of brightness into a single image. You literally take two or three (or more) photos with different light settings and stitch them together using software. The results can range from a barely noticeable exposure shift to highly surreal landscapes filled with deep, rich color.

This is what happens with the iPhone camera's new HDR compositing, except it's all automatic. When you take a picture, the iPhone processes three versions of the image: an underexposed version, a normally exposed version and an overexposed version. Then it combines these three images into one to increase the perceived dynamic range (the intensity of the light) to give you a more accurate representation of the scene you?re shooting. You can read more about it in [http://www.wired.com/gadgetlab/2010/09/hdr-photos-ios/ the Gadget Lab overview].

The iPhone takes a few seconds to process an HDR photo after snapping it, and you can ask it to save an unedited photo, as well as the HDR, if you want.
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==Emulating It in Android==

If you're lucky enough to have [http://developer.android.com/sdk/android-2.2-highlights.html Android 2.2] installed, a new set of APIs included in the new OS update that allow apps to [http://developer.android.com/sdk/android-2.2-highlights.html#DeveloperApis control exposure settings]. This gives you the ability to snap multiple images at different exposures. However, thus far, we haven't seen any apps take advantage of these new features.

But now that HDR is going mainstream, look for Android developers to start filling in the gaps, particularly once the Froyo update is available on more Android phones.

In the meantime, as the saying goes, "fake it until you make it." Here are a couple of options for simulating HDR photos with your Android phone.


===Photo Enhance===

[[Image:PhotoEnhancePro.jpg|thumb|330px|left|Photo Enhance Pro's HDR image is on the right, the untouched image is on the left. Notice the brighter details in the dress.]]
The [http://www.androidzoom.com/android_applications/multimedia/photo-enhance-pro-hires_gtrg.html Photo Enhance Pro] app uses HDR tone-mapping techniques to add detail to your images -- it lightens the shadows and keeps the highlights from blowing out to white. This isn't real HDR, but software has gotten pretty good at simulating an HDR edit using a single image. Photo Enhance Pro does an admirable job, tone mapping your images to give them greater depth.

The results are very natural, and the closest (so far) you can get to the iPhone results.

Photo Enhance Pro is �3 (about USD$4.60). [http://www.androidpit.com/en/android/market/apps/app/com.wheadon.photoenhance/Photo-Enhance Photo Enhance] is free, though it lacks the hi-res capabilities of its paid sibling.

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===Camera 360===


[[Image:HDRCameraPro.jpg|thumb|330px|left|Camera 360 Pro's effects are a little harsh -- notice the unnatural tint to the wood -- but it has several settings you can play with.]]
The [http://www.appbrain.com/app/vStudio.Android.GPhotoPaid Camera 360 Pro app] is a total camera replacement app for Android. Among its myriad of features (including tap-to-zoom) is an HDR setting that, like Photo Enhance, uses tone-mapping to fake the HDR look.

The results are more surreal and than the natural-looking iPhone or Photo Enhance pictures. There are settings you can tweak to ease the color shifting.

Camera 360 Pro is $4. The non-Pro version is free, but lacks some extra effects.

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===Others?===

''Know of a cool Android HDR app that isn't listed here? Log in and add it! ''


[[Category:Photo]]
[[Category:IPod and IPhone]]
[[Category:Mobile Phones]]
[[Category:Gadgets]]
[[Category:Android]]


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