"What really started the company," said Keshmirian, "was when we decided to make the game free." Like many other developers, he and his team found that having a huge audience is extremely important on the App Store. Releasing a free version created opportunities for in-app purchases and monetization through ads, and it even drove sales of the paid version of the app. Keshimirian shared a number of other interesting facts about what they'd found on the App Store during development as well.
TUAWGDC Online 2010: Limbic Software's route to App Store success originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 05 Oct 2010 19:00:00 EST. Please see our terms for use of feeds.
QUANTA COMPUTER RESEARCH IN MOTION ROGERS COMMUNICATIONS SAIC
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